cebas Releases thinkingParticles Drop 8 SP1

cebas Releases thinkingParticles Drop 8 SP1
0 comments, 19/08/2019, by , in Animation, News, VFX

VICTORIA, BC, Canada, Aug 19, 2019 – Cebas Visual Technology Inc. is pleased to announce the release of Service Pack 1 for thinkingParticles Drop 8. Service Packs are meant to improve stability and workflow. New features are usually not available in Service Packs.

Hot Fixes 

  1. InputFromVDB – a new feature has been added in the Scatter function. A radius can now be used to store values in the volume grid.
  2. AccumulateVDB – a new function has been added to the Scatter option. A radius can now be specified to store values in the grid cells.
  3. New Workflow behavior: Deactivating the MasterDynamic System will now automatically hides the thinkingParticles helper in the 3ds Max viewport.
  4. LoadVDB – new option “Re-Simulate Imported” added to User Interface
    1. - ShapeToVolumeVDB  “Update Loaded” renamed to “Re-Simulate Imported”
    2. - ParticleToVolumeVDB “Update Loaded” renamed to “Re-Simulate Imported”
    3. - InitiatorVDB, “Update Loaded” renamed to “Re-Simulate Imported”
  5. ShapeToVolumeVDB – new workflow behavior: setting interior band width < 1 will fill the object.

Bug Fixes 

  1. An issue has been found in FractureVDB which could result in a crash, this has been fixed.
  2. The Relax feature in VolumeToMeshVDB showed an issue and could result in a crash, this is fixed now.
  3. LoadVDB did always overwrite volume grids. Now, the user option is respected.
  4. LoadVDB, outputs did not work, this is fixed now.
  5. ShapeToVolumeVDB using cached data now respects Re-Simulate Imported option.
  6. ParticleToVolumeVDB using cached data now respects Re-Simulate Imported option.
  7. ParamBlock Operator did not display World Scale parameters

Download from your cebas Product Manager. Please direct tech support queries to support@cebas.com

About cebas Visual Technology 

The main focus of the company has always been offering optimized hard- & software solutions for graphics-intensive applications. In the early days of computer technology, there was no way of getting the power to create 3D images on a standard PC. This is why cebas started out as a specialized company that offered UNIX and RISC processor workstations.

With the very first release of 3D Studio DOS R1 everything changed dramatically. Because of the increasing power of desktop PCs, Windows is the preferred development platform for cebas 3D plug-ins today. Several major 3D software packages are supported, and all cebas software is under constant development. For more information, visit https://www.cebas.com.

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